Mar 08, 2007, 09:06 PM // 21:06
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#1
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Academy Page
Join Date: Jan 2006
Profession: N/
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Why those 'unexplorable explorable' areas
I suppose all of the GMCs, specially those of Tyria and maybe of Elona, have already been blocked by a gate, door, or even Forgotten Guards (Throne of Secrets), while there was clearly a path behind.
I mean, for example, there is clearly a path behind the closed gate in Tasca's Desmise, or behind the one in the Barbarous Shore. Worst, in Surmia cooperative mission, there is a boss behind a gate that you cannot reach !
Last, but not least, the thing that made me mad : in the Crystal Desert, there is a place surronded by rocks with a teleport pad inside. It clearly appears that you can only enter that place by using that pad. The problem is, its 'twin' is not functionnal, that is to say there are no commuters to switch ...
Why on earth do they created these places ?
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Mar 08, 2007, 11:22 PM // 23:22
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#2
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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Just to piss you off. =)
Really though, who knows? To create an air of mystery that no player can breach? Bad code required some quick fixes? Time constraints that stopped an area from being 100% complete? Your guess is as good as mine.
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Mar 09, 2007, 05:35 AM // 05:35
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#3
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Krytan Explorer
Join Date: Jan 2006
Location: Ontario, Canada
Guild: Kingdom of Tyria [KoT]
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What bugs me more is how 1/3 of the Tyrian map is completely inaccessable...like, you can't even see a door way leading in or anything. The entire Tarnished Coast (souther Kryta), for example, or the Giant's Basin lakes (northern Maguuma). Also, the area of south AScalon/North desert where the remnants of a bridge leding form Ascalon to the desert cna be seen but not crossed.
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Mar 14, 2007, 06:29 PM // 18:29
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#4
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Academy Page
Join Date: Feb 2007
Location: New Orleans, Denver, Chicago all over
Guild: All your favorite bands suck
Profession: W/P
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some of these things were probably left to either leave room for future expansions or to elimate that closed in feeling you might get if there were just walls of rock and trees encasing the explorabe areas. By leaving some areas open for expansion they are covering themselves for the future. That way if late on in some expansion sized update they add a few new areas they would not have to create any new landmass or adjust the actual tyrian elonian or canthan maps.
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Mar 14, 2007, 06:50 PM // 18:50
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#5
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Areas that had something originally planned for them but it was cancelled, there are some items and npcs like this, they stand out and are obviously for something but that has not yet been implemented or has been taken out after or before a beta. Possibly
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Mar 18, 2007, 06:13 AM // 06:13
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#6
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Krytan Explorer
Join Date: Apr 2005
Location: Denmark
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Some of it is probably to give a feeling that the world is larger than what you see.
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Mar 21, 2007, 09:33 AM // 09:33
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#7
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Academy Page
Join Date: Feb 2005
Location: Philippines
Guild: Maguuma Assassins [MagA]
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Either:
1) You were once able to enter (example: arena gate in Amnoon Oasis for 6v6).
2) Prophecies had many of those to leave open passageways for future expansions before they realized the full campaign business model.
3) What the post above said.
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Mar 21, 2007, 05:19 PM // 17:19
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#8
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Academy Page
Join Date: Oct 2005
Guild: The Last Platoon
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This may be some of our "underground tunnel complex" that ties in GW:EN
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Mar 27, 2007, 05:36 PM // 17:36
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#9
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Ascalonian Squire
Join Date: Mar 2006
Guild: Surmian Suicide Squad
Profession: W/Mo
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i expect that some of these areas will be opened in the future for major updates, like Deldrimor War camp. that whole area was nothing but blurred map until they opened up passage there. so in the same way, SOME of these other areas may be waiting for game updates. going a long with Zegorzalek, some of these updates may not be until 6 months after GW:EN
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Apr 02, 2007, 12:36 PM // 12:36
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#10
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Prophets of Dhuum[wii]
Profession: W/
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Quote:
Originally Posted by Archangel Xavier
some of these things were probably left to either leave room for future expansions or to elimate that closed in feeling you might get if there were just walls of rock and trees encasing the explorabe areas. By leaving some areas open for expansion they are covering themselves for the future. That way if late on in some expansion sized update they add a few new areas they would not have to create any new landmass or adjust the actual tyrian elonian or canthan maps.
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I can vaguely remember a thread confirming that content could not be added to chapters (maps) that had already been released - but then again Sorrows Furnace was added and the elite areas....
Ok I guess they can add some things.
Maybe it was just for aesthetic reasons. To give the impression that the world you(re walking around in, IS connected to the rest of the world. Rather than having a huge asz wall blocking in the gameworld.
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Apr 09, 2007, 08:25 PM // 20:25
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#11
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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where abouts is this teleporter can you take a screen shot. i was walking aroudn the desert and i found a teleporter that takes you to elona, is that it?
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Apr 09, 2007, 11:27 PM // 23:27
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#12
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Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
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Random Arenas used to have about 5 outposts, one for each map, before they made it random map as well as random team. Some of those probably lead to old RA outposts.
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